1:37:31Kohi/Shadows 337: K3D File Format Implementation continuedTravis Vroman503 viewsView & Download
2:00:37Adding a Systems Manager to the VULKAN GAME ENGINE(Kohi Ep. 84, Live Stream 2023.01.11)Travis Vroman1.7K viewsView & Download
0:00writing my own game engine (vulkan/c++) // stuck in rewrite loop ✌️sudo love me baby0 viewsView & Download
36:24Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)Travis Vroman39.1K viewsView & Download
30:49Kohi #030: Push Constants and Model Matrix (Vulkan Game Engine Series)Travis Vroman3.8K viewsView & Download
37:56Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)Travis Vroman17.4K viewsView & Download
1:08:50Debugging and Troubleshooting KVars in the VULKAN GAME ENGINE (Kohi Ep. 83, Live Stream 2023.01.05)Travis Vroman1.7K viewsView & Download
1:58:17Kohi/Shadows 338: K3D File Format Implementation continuedTravis Vroman557 viewsView & Download
47:15Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)Travis Vroman4.7K viewsView & Download
32:50Kohi #014: Vulkan Extensions, Validation Layers, Debugger (Vulkan Game Engine Series)Travis Vroman13.8K viewsView & Download
2:53:46Kohi #24.5 Game Engine Development Live Stream (Vulkan Game Engine Series)Travis Vroman7.9K viewsView & Download
47:39Kohi #015: Vulkan Surface and Physical Device (Vulkan Game Engine Series)Travis Vroman13.0K viewsView & Download
1:29:59Kohi #058: Writeable textures (Vulkan Game Engine Series)Travis Vroman3.4K viewsView & Download