15:32The Basic Adaptable Game Engine Library - Part 27 - Simulating Solid ObjectsLee Stemkoski106 viewsView & Download
13:45The Basic Adaptable Game Engine Library - Part 28 - Adding Solid Objects to the GameLee Stemkoski100 viewsView & Download
7:45The Basic Adaptable Game Engine Library - Part 00 - About the ProjectLee Stemkoski905 viewsView & Download
6:54The Basic Adaptable Game Engine Library - Part 01 - Core ClassesLee Stemkoski360 viewsView & Download
9:37The Basic Adaptable Game Engine Library - Part 26 - Bounding Sprites to the ScreenLee Stemkoski99 viewsView & Download
5:49The Basic Adaptable Game Engine Library - Part 25 - Starfish Collector 2.0 DesignLee Stemkoski109 viewsView & Download
1:49The Basic Adaptable Game Engine Library - Part 23 - Starfish Collector 1.0 DesignLee Stemkoski113 viewsView & Download
11:50The Basic Adaptable Game Engine Library - Part 30 - Sprite Mirroring and FlippingLee Stemkoski86 viewsView & Download
6:21The Basic Adaptable Game Engine Library - Part 03 - Points and VectorsLee Stemkoski212 viewsView & Download
6:11The Basic Adaptable Game Engine Library - Part 02 - Triangle MathLee Stemkoski273 viewsView & Download
16:34The Basic Adaptable Game Engine Library - Part 05 - Vector Class CodeLee Stemkoski221 viewsView & Download
9:50The Basic Adaptable Game Engine Library - Part 45 - Adding Actions to SpritesLee Stemkoski275 viewsView & Download