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19:17NES Sprites, OAM, and the Battle for Priority - Behind the CodeDisplaced Gamers69.3K viewsView & Download
2:33:35NES Programming #38 - More attributes, and then someMichael Chiaramonte83 viewsView & Download
2:37:32NES Programming #8 - Fixing negative velocity and adding a title screenMichael Chiaramonte569 viewsView & Download
1:23:08NES Programming #90 - Fixed tile loading in 16x16 metatilesMichael Chiaramonte148 viewsView & Download
2:17:52NES Programming #37 - Attributes! Attributes everywhere!Michael Chiaramonte144 viewsView & Download
3:13:48NES Programming #75 - Attribute hell is over... for nowMichael Chiaramonte94 viewsView & Download
12:27NES Programming: Video 2B - NES Overview, Lock Out Chip and CPUProgrammer Dan747 viewsView & Download